module targets.linux; import commons; ChoiceResult prepareLinux(Choice* c, ref Terminal t, ref RealTimeConsoleInput input, in CompilationOptions cOpts) { if(!std.file.exists("/usr/include/GL/gl.h")) { t.writelnError("/usr/include/GL/gl.h wasn't found in your system. This is required for the OpenGL implementation."); t.writelnHighlighted("\t The following command will be executed to install it: sudo apt-get install libgl1-mesa-dev"); t.flush; t.wait(spawnShell("sudo apt-get install libgl1-mesa-dev")); } with(WorkingDir(configs["gamePath"].str)) { ProjectDetails proj; if(waitRedub(t, DubArguments().command("build").configuration("script").opts(cOpts), proj) != 0) return ChoiceResult.Error; } if(!c.scriptOnly) with(WorkingDir(getHipPath)) { ProjectDetails proj; if(waitRedub(t, DubArguments() .configuration("script") .runArgs(configs["gamePath"].str) .confirmKey(true) , proj) != 0) { t.writelnError("Error building hipreme engine."); return ChoiceResult.Error; } } t.wait(spawnShell((getHipPath("bin", "desktop", "hipreme_engine") ~ " "~ configs["gamePath"].str))); return ChoiceResult.Continue; }